|
|
scott wrote:
> My immediate thought was that you take the nVidia "Cascades" demo and
> invert it so you are inside the geometry, not outside it...
Yeah, that demo sounds quite interesting. Pitty my graphics card is
insufficiently expensive to run it...
> Take a look at the "rock generation" part of these slides, they have
> some useful info for building geometry like this, and most of it is
> directly portable to POV iso-surfaces:
Mmm, OK.
Post a reply to this message
|
|